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・ Munchie Strikes Back
・ Munchies
・ Munchies (confectionery)
・ Munchies (film)
・ Munchies (snack mix)
・ Munchies (song)
・ Munchies (TV series)
・ Munching square
・ Munchingi Puttu
・ Munchique National Natural Park
・ Munchique wood wren
・ Munchirai
・ Munchirai block
・ Munchirai punitha arockiamatha matric higher secondary school
・ Munchkin
Munchkin (card game)
・ Munchkin (disambiguation)
・ Munchkin (role-playing games)
・ Munchkin (video game)
・ Munchkin cat
・ Munchkin Country
・ Munchkin Inc.
・ Munchkin skate
・ Munchman (tabletop electronic game)
・ Muncho Lake
・ Muncho Lake Provincial Park
・ Muncho Lake, British Columbia
・ Muncho Lake/Mile 462 Water Aerodrome
・ Muncho Pass
・ Munchon


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Munchkin (card game) : ウィキペディア英語版
Munchkin (card game)

''Munchkin'' is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible).
''Munchkin'' won the 2001 Origins Award for ''Best Traditional Card Game'', and is itself a spin-off from ''The Munchkin's Guide to Powergaming'', a gaming humor book that also won an Origins Award in 2000.
After the success of the original ''Munchkin'' game several expansion packs and sequels were published.〔(【引用サイトリンク】title=Munchkin home page )
Now available in 15 different languages, ''Munchkin'' accounted for more than 70% of the 2007 sales for Steve Jackson Games.〔(【引用サイトリンク】title=2008 Report to the Stakeholders )
== Gameplay ==

The goal of ''Munchkin'' is to reach level 10 (or level 20 in an "Epic" Level game). Every player starts as a "level 1 human with no class (Heh, heh)" and has to earn levels by killing monsters or other means. Other means include selling a thousand gold pieces worth of items, or playing "go up a level" cards. A typical game runs for around an hour.
Each person's turn begins with the player "Opening a Door" (often referred to as ''kicking down the door'') by drawing a Door card face-up. If there is a monster in the room, the player fights the monster. If the player's level plus bonuses from the player's equipment (such as ''Really Impressive Title'') is higher than the monster's level plus any bonuses the monster might have (such as ''Enraged,'' ''Humongous,'' or ''Buffed''), then the player wins the fight and moves up one level (though some monsters grant two levels), and takes the monster's stuff. If the drawn card is a curse card, it takes effect immediately.
If the player did not find a monster in the room, then the player can choose to either draw another Door card face down (''looting the room'') or fight a monster from his hand (''looking for trouble'').
To prevent opponents from achieving the winning level (9, 10, 11, 20, or 22 depending on pre-game selections and card play), players can give enhancing cards (such as the ''Big Honkin' Sword of Character Whupping'') to whatever monsters are fighting the other player so that the monsters will win and cause the player to have to try to Run Away from the monsters and maybe have to suffer "Bad Stuff" from the monsters, or throw ''curses'' on each other (or have them happen randomly), such as ''New Edition Rules'' (causing all players to lose a level). Players can also use items against each other such as ''Itching Powder'' (making the player throw away any clothing or armor). Every card played resolves instantly, with few exceptions (which include the use of the card ''Wishing Ring'' to cancel curses).
Players can help each other defeat monsters, adding together their level and bonuses to beat the monsters. The player who helps the other player can negotiate a deal to receive some of the Treasure cards earned by defeating the monster, or some other advantageous trade, but the helper never gets a Level for helping without playing a card or using an ability that allows it (e.g., the Elf Race, mentioned below). Players can gain extra abilities or advantages by getting "Class" or "Race" cards; as an example, players using the ''Warrior'' class win a battle in the event of a tie between their and the monster's level and pluses, while a player using the ''Elf'' race gains a Level per monster whenever they assist another player in killing a monster. Certain monsters, such as ''Squidzilla'', gain an advantage against certain races or classes.
Players can ''Sell'' one or more of their items to gain a level. Each item card has a value saying how much gold the item is worth. If the combined value is greater than or equal to 1000 gold pieces, then the items can be sold to gain a level. Since the game has no other way to represent money, players cannot get "change." However, a player can buy more than one level, at a cost of 1000 gold pieces per level. Players cannot achieve the winning level by selling items, however, nor can they sell Items and not take a level if the next level is one that has to be earned by killing a monster (usually the winning level).
Winning the game requires getting to Level 10 (or 20). Players can get levels by killing Monsters, selling Items (as described above) or playing cards that let a player go up a level (such as ''Bribe the GM'' or ''Switch Character Sheets''). With few exceptions, the only way to get the winning level is to kill a Monster. Exceptions to that rule usually come in the form of cards which specifically state they break the rule (e.g., ''Divine Intervention'').

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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